Patriam Studios

The World of Patriam

The World of Patriam
Olzhar
Olzhar

Olzhar

The largest region of Khyros, cold and temperate, and home to living things found nowhere else in Patriam. The Free Empire of Pruzha brought the whole of it under one rule nine centuries before the Saga, and its Imzurik holds it still.
Mekanis

Mekanis

Badlands and steppe in the north east of Khyros, roamed by nomad hordes, the largest of them the Uyn'Hyr, and by insectoid creatures and fast running predators. Deep in the mesa lies Khaara, a kingdom carved into the canyon walls, the only settled people away from the coast.
Senkaria
Senkaria

Senkaria

Desert kingdoms along the eastern coasts, working to win back an old prosperity, with the hordes of the interior at their backs and sandstorms fierce enough to need a scarf over the face. The Empire of Akaria rose while Thenithria was busy elsewhere, and now holds Akros and its capital, Kaaron.
Ketan

Ketan

Ketaridon, favourite son of Araedan the Great, settled these isles and built the City of Ketan as a new capital for the Drunathaen. His line rules it still, the only undisputed descent from Araedan left in the world. Centuries of trade monopolies turned the Ketanite Empire into the Mercantile Empire of Ketan, governed in practice by its merchants.
Aungmar

Aungmar

Hundreds of clans and warlord states in a frigid land, rarely united and largely ignored by the great powers, since it holds little farmland or metal worth taking. The Drunathaen never settled here. Norkinian colonies hold the eastern coast, and past them lies the edge of the known world.
Northern Kallonia
Northern Kallonia

Northern Kallonia

The Golden Plains of Kyrenthia give way to the alpine forests of Bouropheia and the rocky coasts of Aeigon and Raehun. Kaegonic kingdoms rose here after the Drunathaen and wore one another down in three Wars of the Bloodtree, until Thenithria came north seven centuries ago and took the continent. Bouropheia it never took at all.
Southern Kallonia
Southern Kallonia

Southern Kallonia

Held entirely by the Kingdom of Thenithria and ruled from the city that gave it its name, which Hythaerion the Conqueror rebuilt in white elmin stone and red roofs to rival Ketan. It began as Thaenthorae, one of the first Drunathaen settlements, and grew into the first kingdom in either Kallonia.
Aeloen

Aeloen

Araedan the Great conquered Aeloen, and nobody has held it whole since. The Amnaera Faith endures in the south. In the east the Tohaeilan Clans answer to no one, and the Imadri watch them from their monastery castles.
Norkinia

Norkinia

Frigid coasts and mountain forests, where the timber hardly rots and builds the finest ships in the world. The Drunathaen cities of the coast raised the Great Walls against the clans of the interior, and in time the two peoples became one. A High King of House Svoll now rules them all from Hasteinsvoll.
Watol

Watol

Rainforest and river country at the eastern edge of the known world. The Empire of Hiwotsukeru holds the northern peninsula, Drunathaen ruins line the coast below it, and the tribes of Watol keep an interior that no empire has mapped.
Taienmar

Taienmar

Araedan the Great came ashore here from beyond the Great Mountain Ring and built Araedos. His son Aneksados died without heirs, and Taienmar has never been united since. Warlords fight over the ruins, each of them claiming that same descent.
Vurkia Archipelago

Vurkia Archipelago

A burning chain of volcanic islands in the southern sea. Sailors will tell you a whole land once stood here, and that the fire has never gone out.
I
The Norkinian Empire
The Norkinian Empire
Chapter I
The Norkinian Empire
A massacre at a tournament, and a hunt through the wilds.
Heir of the Drunathaen, or so it styles itself. The High King of House Svoll rules from Hasteinsvoll, and the Imperial Houses of Druokon, Sarin, and Sjuraen answer to him, as they have since the Imperial Reforms ended the old confederation of kingdoms. Its warriors go into battle crying Aman Araela, honour and glory, and they do not rout or surrender.
II
Empire of Hiwotsukeru
Empire of Hiwotsukeru
Chapter II
Empire of Hiwotsukeru
A shipwreck in the rainforests of Watol, and a general with no army.
Founded by the Hiwokantsu clan after the Emperor of Wurtum banished them across the Great Sea, forty ships carrying thousands into the unknown. They landed on a coast of bare grey mountains and built an empire on it. Hiwokan rules now, disciplined and bound by honour, and Norkinia has held it as a vassal since its early years.
III
Hykiramaie and Armanyhe
Chapter III
Hykiramaie and Armanyhe
Two kingdoms at war, and the finest soldiers in the world.
Two kingdoms at war over a Taienmar that no one has united since Aneksados. Hykiramaie, under King Himaclon I, fields the Enkaeion, several thousand of the finest soldiers in the world, and means to take the rest of the land by force. Armanyhe, under King Iplos IV, holds the coastal capital of Inthima. Both kings claim descent from Aneksados, as does every ambitious lord in Taienmar.
IV
Bouropheia
Bouropheia
Chapter IV
Bouropheia
A land that answers to no one, and a fortress that must fall.
The one land Thenithria never took, after seven centuries of trying, and where the hunt for Kyrien Druokon leads. Farming villages line the Boraefir River, nomads herd Naograe between the mountains, and homesteaders keep to the deep forest. The hunters keep the Legions out. Oengillith, once a Drunathaen fortress, is the only city, and the Dajok hunts here after dark.
V
Ketan
Chapter V
Ketan
A city of merchant houses, and a crown that reigns in name alone.
The richest city of the known world climbs in tiers above its harbours, between the three islands that flank it. Each district answers to a merchant family, and the Milagi reign in name while the families fight over the rest. Norkinia trades here, and cannot be seen to send an army.
VI
Aungmar
Chapter VI
Aungmar
An armada out of Hasteinsvoll, and the last land on the map.
Clans and warlord states beyond counting, in a land the Drunathaen never reached. The fortified Norkinian colonies on the eastern coast have gone over to the Grey Rebellion, and the Aungmarian kings have been promised those cities for themselves. The hunt ends somewhere north of them.
The road of Roljar

One hunt,
six lands

The Saga follows Kyrien Druokon's flight across the known world. Each chapter is a land of its own, with its own people to win over or fight through.

Select a land or numbered chapter for details. Use Tab and Enter on a keyboard. Swipe to explore the map on smaller screens.

Norkinia

Frigid coasts and mountain forests, where the timber hardly rots and builds the finest ships in the world. The Drunathaen raised their cities on these shores and the Great Walls behind them, and for six centuries the Nuokaenian clans they had driven inland threw themselves at those walls. A marriage ended that war and made one people of two. Norkinia was united once under the Kingdom of Nuokaenia, broke again into four kingdoms, and was gathered under House Svoll by Bjarn I when he came home from Hythaerion's funeral. Three centuries later the Imperial Reforms of High King Haeduron I left one throne at Hasteinsvoll and the Imperial Houses of Druokon, Sarin, and Sjuraen with little. Its warriors go into battle crying Aman Araela, honour and glory, and they do not rout or surrender. Where the Saga begins.

Watol

Rainforest and river country at the eastern edge of the known world. The Empire of Hiwotsukeru holds the northern peninsula, founded by the Hiwokantsu clan after the Emperor of Wurtum cast them out across the Great Sea in forty untested ships. They made landfall on a barren coast of grey mountains and built from nothing. Norkinia planted colonies on these shores soon after and took the young empire as a vassal, and the two went to war for the first time a generation before the Saga. Drunathaen ruins line the coast, and the tribes of Watol hold an interior that no empire has mapped.

Taienmar

Araedan the Great came ashore here from beyond the Great Mountain Ring and built Araedos, now a ruin fought over by warlords who all claim his son Aneksados as their ancestor. No one has united Taienmar since. Thenithria held colonies here for a time, and out of that invasion came the Imadri, warrior monks whose castles now stand across Eastern Inner Patriam. The old faith holds: each earthquake is read as Naorlaen throwing Terosk down. Taienmarian soldiers are reckoned the finest in the world, and the kingdoms that raise them have never stopped fighting one another.

Northern Kallonia

The Golden Plains of Kyrenthia give way to the alpine forests of Bouropheia and the rocky coasts of Aeigon and Raehun, and the white cliffs yield the elmin stone that builds halls across half the world. The Drunathaen ruled the southern coasts from Paecoes until the Kaelonic Lords took it, and Pacis rose from their seat. Aeigon, Pacis, and Kyrenthia wore each other down in three Wars of the Bloodtree, and three years after the last of them Thenithria came north under Araelon I. It has held most of the continent for seven centuries since. The Kaegonhar speak for the Kaegonic gods from their temple fortress on Mount Arkaeon and answer to Thenithria. Norkinian colonists hold Aephos in the far north, and Bouropheia has never been tamed by anyone.

Southern Kallonia

Held entirely by the Kingdom of Thenithria and ruled from the city that gave it its name. Thaenthorae began as one of the first Drunathaen settlements and grew into the first kingdom in either Kallonia. When Axia fell, Hythaerion the Conqueror held the whole continent, and he rebuilt his capital in white elmin stone and red roofs to rival Ketan. He fought more than two hundred and fifty battles and sieges without losing one. His Legions and the only professional navy in the world carried Thenithria to its height, while the frontier troops who hold the provinces go underfed and badly led, so revolts run on until a legion arrives to end them. A king rules here beside a senate, and the Citizens' Assembly gives the people a chamber without giving them power. That power is old now, and the hold on the north weakens every year.

Aungmar

A frigid land of hundreds of squabbling clans and warlord states, rarely united and largely ignored by the great powers, since it has little farmland or metal worth taking. The Drunathaen never settled here, and the rest of the world has held that against its people ever since. Norkinian colonies were planted on the eastern coast twelve centuries ago and stand fortified against the clans, and beyond them lies the edge of the known world. The Dajok is thought to have come out of Aungmar, and it hunts now from Norkinia to Northern Kallonia.

Ketan

The City of Ketan was founded by Ketaridon, favourite son of Araedan the Great, as a new capital for the Drunathaen, and his line still rules it, the only undisputed descent from Araedan left in the world. Centuries of trade monopolies turned the Ketanite Empire into the Mercantile Empire of Ketan, governed in practice by its merchants. It has fought exactly one war. When Hythaerion sank its navy and closed the harbour, the Milagi family weighed a long siege against tribute and paid the tribute. What Ketanites will not fight for, their gold hires instead, down to the eunuch Ardons who take service as far away as Northern Kallonia.

Senkaria

Desert kingdoms along the eastern coasts, working to win back an old prosperity, with the hordes of the interior at their backs and sandstorms fierce enough to need a scarf over the face. Hythaerion spent nine years taking these coasts, and Thenithria has never quite let go of them. The Empire of Akaria rose while Thenithria was busy elsewhere, took back ground in the south, and now holds Akros and its capital, Kaaron.

Mekanis

Badlands and steppe in the north east of Khyros, roamed by nomad hordes, the largest of them the Uyn'Hyr, and by insectoid creatures and fast running predators. Deep in the mesa lies Khaara, a kingdom carved into the canyon walls, with wells sunk at the canyon floor and roads cut into the rock. It is the only settled people away from the coast, and it travels to the coast in large companies, since the open ground belongs to the hordes.

Olzhar

The largest region of Khyros, cold and temperate, and home to living things found nowhere else in Patriam. The Free Empire of Pruzha brought the whole of it under one rule nine centuries before the Saga, and its Imzurik holds it still. Little of what happens here reaches the courts of Inner Patriam, and little of what happens there troubles Pruzha.

Aeloen

Araedan the Great conquered Aeloen, and nobody has held it whole since. The Amnaera Faith endures in the south. In the east the Tohaeilan Clans answer to no one, and the Imadri watch them from their monastery castles. Norkinian colonies sit across the Norukaren Sea from Hasteinsvoll, close enough that their ships joined the host of Bjarn I, and when House Druokon broke, many of its swornswords crossed here rather than face the crown.

Vurkia Archipelago

A burning chain of volcanic islands in the southern sea. Sailors will tell you a whole land once stood here, and that the fire has never gone out.

Thenithria
Thenithria
Southern Kallonia
Axia
Axia
Southern Kallonia
Castle Raehun
Castle Raehun
Aeigon, Northern Kallonia
Oengillith
Oengillith
Bouropheia, Northern Kallonia
Kotokai
Kotokai
Hiwotsukeru, Watol
Aephos
Aephos
Northern Kallonia
Kyrhun
Kyrhun
Aeigon, Northern Kallonia
Amafou
Amafou
Northern Kallonia
Fort Aegos
Fort Aegos
Northern Kallonia
Kaigona
Kaigona
Northern Kallonia
Raehun
Raehun
Aeigon, Northern Kallonia
Fortress Kordona
Fortress Kordona
Northern Kallonia